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(+2)

Any plans on multiplayer mod support? Would make sims 4 fuckin complete.

im waiting for this too <3

(+1)

it’s not working for me and im not sure why, every time i type in “dc” it says direct controls enabled but then nothing happens and im not able to use my wasd keys

(+1)

Same here, dc settings says its enabled and nothing happens.

(1 edit) (+1)

It doesn't work for me, not sure why. I pressed F1 and tried the cheat "dc" as well. It always shows as "off" in the mod settings.


EDIT: Lol sorry, I missed the note at the top. Now I know.

(+1)

Hey toriegg,

Direct Controls has just been updated to work on the latest patch. Download the mod again and tell me how it goes. Have fun!

Merci! Have fun too

Thanks!

Please give the option for console controls!!! We need the option of direct control or cursor like it was in the sims 2😍😍😍😍😍😍😍😍😍....please thanks

when is the next patch

I too am curious, I love these mods so much and my game feels so wrong without them. I hope all is well and the update is coming soon :)

(+1)

Hey nihilistzsche,

Direct Controls has just been updated to work on the latest patch. Download the mod again and tell me how it goes. Have fun!

YAY!!!! Thank you so much loading it up now :D :D :D :D :D :D

Could direction control using the mouse be added to the mod? As in tell the sim where to go by only moving the mouse when in first person. So far it's the only thing that keeps this mod from perfection. Also, looking foward for the update to the latest version

(1 edit)

my game is stuck on white screen after installing this mod

my game version is 1.70.84.1020. i have no mods installed other than this one.

Hey LisTer57,

The Sims 4 Direct Controls is built on the patch v1.73.57.1030 (May 2021) and might not work in previous versions of the game.

Make sure to update your game via Origin.

I am waiting on some other mods to be updated before I update my game, where can I find a compatible version of this? 

Thanks for the mod!

Is DirectControls compatible with SimNationalBank_Bills_0.4.3.4?

After the update, three conflicting XML appeared between them.

Hey Player568,

I'm the developer behind both mods, so I can say for certain that they are compatible. These conflicts are just false positives as I've used the same UI system on both mods.

awesome

Something is wrong. I got the mod installed and loaded but I'm stuck in the loading screen

Is there a mod out there that can stop the idle animations whenever you're in this mode? Because being interrupted from walking is VERY annoying.

any chance the mod will allow/support xbox controller?

Hey, I just wanted to say that I really appreciate the mod you created. I’ve been looking for something like that for years now and finally found it. This changes the game and its gameplay tremendously. I know the mod is one year old, but I still wanted to thank you and share my ideas.

So, I’ve been thinking and the concept is really good but there are just two things that would be great if they could be changed. I heard other people talk about this too, it’s the camera movement and change of direction. Maybe it could be possible to let the sim change direction when holding the right mouse button down and dragging the mouse in the preferred direction while pressing W. Then the camera perspective would also shift with the change of direction. I hope this is understandable. I never programmed a mod like this, so I don’t know how hard or possible it is. Many direct control/first people games work like that. Games such as Minecraft, GTA 5, Roblox... I’m not sure if you know any of these games, but they all use this technique which makes moving quite easy cause you basically only use your W key and your right mouse button.

One thing that is also a little annoying are the doors. Every time I play in the first-person mode I have to go out and make my sim go to the other side so that the door opens. Maybe there could be a way that the doors open automatically (like a door sensor) or you can open the door by clicking on it.

Again, I would like to point out that I highly appreciate the amazing mod you created, and these are just some ideas. I don’t know if your gonna see this but it's worth trying I guess. 😊

This mod is really cool, why did you abandon it? This mod is outdated + conflict with too many mod, i don't want to disable my entire mods folder just to make 1 simple mod playable

I have the mod installed correctly and the folder is UNZIPPED! it shows up in game but absolutely nothing happens when you press F1

(+1)

Victor, I installed the mod correctly and it even shows up in the start menu, I also have the script mods activated, but in the game I don't get the Victor Andrade option and anything happens after pressing F1. Help me please

(-3)


You have to unzip the file :D

How can we support you financially to continue updating the mod?

Hey Anyshk, sorry for the late response.

I do not have a Patreon anymore as I'm working on mods with SimRealist now. So if you want to support me financially, you can refer to SimRealist's Patreon page here.

Thank you!

I think the mod stopped being supported, since last update

any plans on adding the ability to move the camera wherever as well, so we can have a sort of over-the-shoulder camera thing?

I have script mods enabled, it's installed properly in the mods folder, and I have patch v1.55.105, but absolutely nothing happens when I press F1 or use the DC command in the cheat console.

Are you aware of any widely used script mods that can conflict with direct controls other than the Build/Buy free camera? I don't have that one, so I don't really know what the problem could be

(+1)

You have to unzip the file :D

Direct Control5    working on    1.50.67.1020 ver5ion?

(+1)

I really appreciate that you made this mod — it has a lot of potential and it's something I've been wanting for a long time. A few questions/requests:

- I find that the mod works a lot better and more reliably in ghost mode. Especially when navigating around areas with lots of clutter on the floor. The only thing I don't like about ghost mode is how your sim turns translucent while clipping through things. Would you consider releasing a version without the translucent ghost mode effect?

- I find that the walking animation is pretty fluid when the camera is directly centered on the active sim, but the walking animation looks laggy/choppy and like it's at a lower fps when the sim is walking on an angle. Is there a reason for this? It just seems odd to me that the camera angle would effect the smoothness of the animation to that degree. It'd be great if this could be fixed.

- Related to the previous point, I can't help but feel that it would be a much more fluid/intuitive system if the camera remained centered on the sim at all times while they're walking, and using the right-click mouse button to rotate the camera would also rotate the direction the sim is moving in. I find that the current system of moving diagonally left and right with the A and D keys a bit hard to control, and as I mentioned previously it makes the walking animation look quite laggy/choppy. Would you consider including an optional mode where the camera is always centered on the sim while manually walking, and the direction is dictated by rotating the camera with the right mouse button?

Thanks again for the great mod!

(1 edit)

Hello AdaSirin,

I'm glad you liked the mod and I'm aware of the things you mentioned. Unfortunately, The Sims 4 has a lot of limitations when it comes to scripting the camera. The game makes it unable to accurately track down the camera movement, and it only updates the camera position when its standing still. That's why its not possible right now to change the direction your Sim is walking towards on-the-fly based on the camera rotation.

I'm also aware that the animation may seem a bit choppy at times while on third person mode. This is due to the rate at which the game updates the current zone scripting. The actual game engine was not meant to have real time controls like this, and I wasn't able to find a workaround for that.

If these limitations bothers you in any way, I recommend that you give the first-person camera mode a try (Shift + Tab). The controls make it easier to freely rotate your Sim, and the movement may actually be a bit smoother.

Anyway, I hope this helped. Thanks for the feedback!

Thanks for the response Victor. I really appreciate you explaining the issues and engine limitations to me. Honestly, I'm amazed that you managed to get the mod working to such a degree in spite of all the limitations. I understand now that my original requests aren't really possible. I have one more suggestion that might be possible for you to tweak and which I think would increase the usability of the mod. The way I currently use your mod 90% of the time is by only using the W key to move forward, then momentarily stopping my sim from walking to change the camera angle and thus the sim's direction, and then pressing W again to walk in the new direction. This gives me a more accurate control over the sim's direction, rather than using the A and D keys to move diagonally. My only issue with this technique is that there's quite a long delay between stopping walking and having the sim become "centered" on the new camera angle so that they walk in the intended direction. If I just stop walking for a split second, change the camera angle, and then start walking again, the sim won't walk in a straight and centered way, they'll continue walking in the original direction even though the camera angle has changed. But if I stop walking, change the camera angle and wait for a couple of seconds, the sim will walk in the new direction correctly. I hope that makes sense, it's sort of hard to explain. Basically, my question is whether that "delay" could be removed or minimised, so that I can effectively have accurate and fluid control of my sim by walking forward with the W key, standing still for a split second to change the camera angle (and thus the sim's future direction), and then walk in the new direction without having to pause for a couple of seconds each time I change directions (in order to accommodate the delay and keep the camera centered on the sim). Is that something that could be tweaked, or is that a limitation of the game engine?

Yes, that's the same camera limitation I talked about earlier. The mod actually tries to get an updated camera position on every game tick, but the game only updates the camera position when its standing still. That means that the mod only knows where the camera is when the camera is standing still for some time. So unfortunately, there's really nothing I can do to minimize this delay time because the game itself was programmed this way.

(+1)

No problem, thanks for the explanation. It's still a great mod despite the limitations and really changes the feel of the game, so thanks for making it!

no me funciona/ it doesn't work for me
me sale en el listado de mods pero no me sale el mesaje de inicio ni las opciones/I get in the list of mods but I don't get the start message or the options

Make sure you have script mods enabled in Game Options -> Other. Also make sure the .ts4script file is on the root of your Mods folder and not in any subfolder.

You have to unzip the file :D

(1 edit)

This is Awesome!! But its little hard to move the sim in first-person especially going into a door because my sim always run against the wall and then its very hard to walk back or sidewards perfectly into the door. And it would be very nice if we could use the  phone in first-person.

And  is it right that i need to press shift+tap to go into first-person?

Would be great if this mod will get support for other versions of game.

(+1)

Amazing work! This is such a masterpiece, Thank you!

I still have some suggestion for the coming updates:

-It would be nice if the body didnt disappear while walking in 1st P View

-The lastest update made it rly hard to look around while in 1st P View


Thank you for your hard work :)

You'll be happy to know that the look around in first person problem was fixed today in v1.1.1. Download the mod again to install the new update. 🙂

It works on laptop? because in my laptop when i press F1 the help menu opens and I would like to know if it works on laptop please anwser

Yes, it does. On a laptop you usually need to press Fn + F1 for the mod to activate. If that doesn't work you can always type "dc" in the cheats console (Ctrl + Shift + C).

thx

(1 edit)

Yeah it doesn't work so well. It's very laggy and no matter what settings i use Sims refuse to use stairs or go through doors/ In fact I just got a Sim stuck in a shrub and i had to exit without saving. I love the idea tho and I really want this to work! :)

You were most likely playing with an older incompatible version of the mod. It just got updated to resolve traversal bug you mentioned. Try redownloading the mod.

(2 edits)

It doesn't seem to be working. I press F1 and all it does is not allow me to move the camera with WASD. Can't move my sim at all. I can't find the in-game menu either. I have the most recent update of the game: 1.51.77.1020. This mod is such an awesome idea, btw!

I do have the script file and package file in my mod folder. I did not see any kind of dialog for the mod when I started the game

Have you allowed mods and script files in your options ingame?

Sorry for the late response, but yes I did because I have other mods installed.

I can second this. I've deleted my whole folder and only put your mod, Same thing happens.

(2 edits)

As stated on the mod page: "The Sims 4 Direct Controls is built on the patch v1.52.100 (June 2019) and doesn't work in previous versions of the game."

Game version 1.51.77.1020 is unsupported. The mod will not work on this version. Update your game via Origin.

(+1)

So far it feels like nothing more than a gimmick but I can see the potential in it working nicely in the future. Cool mod friend, good luck with the development.

Sorry but, what do you mean by "gimmick"?

I define gimmick as "a feature that sounds really cool and interesting at first, but in practice it doesn't do much/doesn't work very well". Idk, I might've used the wrong term.

(1 edit) (+1)

Hey this is a great idea and very clever! 

Good luck with future developments and I really hope you are able to smooth things out, as a modder/animator I'm having some creative thoughts on how I can play with this! 

I tested this alongside something called Xinmapper and was able to control my Sim using an Xbox 360 controller! 

The control feels very nice on the analog stick and turning while walking is very responsive too

(1 edit)

Hi,can you make it compatible with earlier versions like 1.41 


Please!!! I haven’t been able to update my sims 4 so...

Please 👏🏻 I’ve been really waiting for this mod to come out.

I would really appreciate it .

Thank you. 💙💙💙

(+1)

Good mod

(1 edit)

Hi Victor Andrade! I liked your new mod! Thanks to become The Sims 4 better! But, I have a problem with your WASD mod! I press the F1 button on my keyboard and doesn't happens nothing on my game! Simply doesn't occurs nothing on my Sims. What's going on?

Did you paste both the .package and the .ts4script files into your Mods folder? Also, when you entered the game for the first time, did you see this dialog?


Yes, I saw this message and even he had already created the .cfg file. I've seen that your mod conflicts with TwistedMexi's FreeBuild Cam, and I have this mod, could that be the problem?

Likely, yes. I'm working on a solution to this conflict, but right now you can either have TwistedMexi's mod or mine.

(3 edits)

Unfortunately Victor Andrade, I did removed your mod because it doesn't works for me. I did deleted the Build Cam (TwistedMexi) but I have the same problem! I'm really sorry for that...

Hi, I'm French, sorry for my atrocious English. First, thank you for this great mods! Then I would like to know if it was possible that you propose an azerty version of the keys of control? or a simple way to change these settings! Thank you very much for your work, even if you can not do anything for me!












As much as I would like to help you, unfortunately, the keys are hard-coded events in The Sims 4. Which means that they are basically baked into the core of the game. So making a key bindings setting is not possible. The whole game doesn't have a key bindings setting because of that.

I downloded it and had the settings of the game allowing a mod but even after restarting the game several times it just doesn't work.

Did you paste both the .package and the .ts4script files into your Mods folder? Also, when you entered the game for the first time, did you see this dialog?


Thx. Somehow it worked after re downloading it.

Hi there, I am currently using a few script mods and it seems that either one or a few of them are not compatible with your mod unfortunately.

Oh, can you tell me what mods you are using and how they affect Direct Controls? I've already had a confirmed conflict with TwistedMexi's BuildMode FreeCam. Whatever mod it is, be sure that I'll be working with the creators so we can resolve these conflicts as fast as possible.

Yes I do use the free camera in Build Mode, the other major one is shortcuts for the cheat console

I believe the shortcut one is okay and doesn't conflict with anything. About the free camera, I've already talked to TwistedMexi and we'll find a way to fix this as soon as possible.

How to access the In-Game menu ?

You can click on your Sim and go VictorAndrade -> Direct Controls, or type "dc.settings" into your cheats console (Ctrl + Shift + C).

(2 edits)

The sim walking is jumpy and sometimes the sim slides around. I had to turn the "Follow sim with camera" in the settings off because it was way to jumpy.  Right clicking on the sim's icon to have the camera follow them that way is easy on the eyes.

Edit - the sim will sometimes get stuck walking in place.

Yes, I am aware of the walking in place bug. Usually just telling them to "Go Here" will unstuck them without the need to use resetsim. I'll still look into it though.

I've tried the "Go Here" and doesn't unstuck them "reset object" unstuck them. 

Good mod so far though.

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